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Crimson Wizard
Janis Legzdinsh
Crimson Wizard
Janis Legzdinsh
I also suggest to move artifact usage procedures into artifact classes.It would require Unreal-like inventory system. Otherwise the implementation will be very ugly.
And also, why not move AutoUseHealth() from Actor class into Player class?Sounds like a good idea.
Crimson Wizard
Janis Legzdinsh